![]() The other players earn a negative score equal to minus the value of the tiles in their rack. The winner of the game earns a score equal to the sum of the values of the other players. ScoringĮach player calculates the value of the tiles remaining in their rack. Each player has one more turn in this case. In the rare case that the tile pool is empty and the game has not yet been won, the game ends as well. The game ends when the first player places all his tiles on the table. Turn endĪ player's turn ends when he is finished placing and/ or manipulating tiles, when he draws an extra tile from the tile pool, or when the time limit is exceeded. There are many more examples of manipulation, just keep in mind that at the end of a turn, all sets on the table must be valid. Split a run and add a tile to create to new sets.Use the fourth tile of a set in a new set.There are various ways in which players can manipulate the existing tiles: ![]() Note that at the end of a turn, all sets on the table must be valid and single tiles are not allowed. ManipulationĪfter the initial meld, players can rearrange the existing tiles on the table to try to place as many tiles as possible on the table themselves. The advantage of playing Rummikub online is that the computer will automatically check whether the initial meld is valid. Manipulation is not allowed in the first meld. A joker has the value of the tile it substitutes. The value is calculated by summing the numbers on all tiles. The first meld placed on the table, which can be multiple sets at once, must have a value of at least 30. The players alternate turns until the game ends. In our online Rummikub version, there is a time limit for a turn. Gameplay General playĮach player in turn can either place and / or manipulate tiles on the table, or draw an extra tile from the tile pool.
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